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What if you re not certain which of two stories you want to present until you re standing in front of the audience The section Tip 4: Multiple Stories, Multiple Templates in 4 explored the possibilities of developing two related story templates in parallel. Both stories presumably relate to the same topic, so they should share the same Setting slide because this is a general statement about the context that everyone should agree is true. You can use this single slide as the starting point for whichever story you choose to present from that point forward. To do this, create a separate PowerPoint le from each story template, and then copy and paste all of the slides from the second presentation to the right of the last slide in the rst presentation. This creates a nested storyboard in which the second story sits in the same le as the rst. Note the number of the slide that begins the Role slide of the second story. When you present the Setting slide, ask the audience a question such as, Which option do you prefer, 1 or 2 Based on their responses, if you decide to stay on path 1 with the rst story, you advance the slides as usual. But if you decide to take the alternative path 2, type the number of the Role slide of the second story and press Enter to go directly to that slide and begin that story instead.

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As well as demonstrating the conversions of times between Time objects and epoch times, this code shows that Time objects also have methods that can be used to retrieve certain sections of a date/time. A list of these methods is shown in Table 3-6.

A number representing the hour in 24-hour format (21 for 9 p.m., for example). The number of minutes past the hour. The number of seconds past the minute. The number of microseconds past the second (there are 1,000,000 microseconds per second). The number of the day in the month. Synonym for the day method, considered to be month day. The number of the day in terms of the week (Sunday is 0, Saturday is 6). The number of the day in terms of the year. The number of the month of the date (11 for November, for example). The year associated with the date. Returns the name of the time zone associated with the time. Returns true or false depending on if the time/date is in the UTC/GMT time zone or not. Synonym for the utc method for those who prefer to use the term GMT.

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The replace method returns a string where all the occurrences of one string have been replaced by another: >>> 'This is a test'.replace('is', 'eez') 'Theez eez a test' If you have ever used the search and replace feature of a word processing program, you will no doubt see the usefulness of this method. See also: translate. In Appendix B: expandtabs.

Note that these methods are for retrieving attributes from a date or time, and cannot be used to set them. If you want to change elements of a date or time, you ll either need to add or subtract seconds, or construct a new Time object using Time.gm or Time.local.

Note In 16 you ll look at a Ruby library called Chronic that lets you specify dates and times in a

The drawback of this approach is that you might have more than a hundred slides in the PowerPoint le to manage, so when you try it out, you ll need to balance the exibility of a nested storyboard against the management challenges that large storyboards create.

A common story that s told about the invention of the game of chess revolves around large numbers. A powerful king demanded a game he could play in his spare time, and a poor mathematician devised the game of chess for him. The king loved the game and offered the mathematician anything he would like as a reward. The mathematician said that he d like rice, distributed on his chessboard. He wanted one grain on the first square, two on the second square, four on the third square, and so on, double the amount from square to square, until the board was full. The king thought the mathematician to be a fool, as he saw how few grains it took to fill the first row of the board. Let s create a simulation of this situation with Ruby using an iterator and some interpolation:

rice_on_square = 1 64.times do |square| puts "On square #{square + 1} are #{rice_on_square} grain(s)" rice_on_square *= 2 end

If you like, you can rename your file and remove the py suffix to make it look more like a normal program.

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